One last Update from MrStomper on his new game, Anna.
Today’s blogpost will continue right where the last ended, talking about the third section of the game.
The last section will be all where your hard work and dedication turned into an adequate reward. Depending on your performance you will be playing through “bases” (you all know the metaphors). You will still have to do your best, or you will fail. You might even have a bad date and but still get some action. It goes the other way too, so you will have options to screw it all up. The next big thing of this section are the animations. It contains most of the game’s 40 animations and all of the “action” is animated.
The animations are not gifs but a series of images with the same quality as all the other pictures. And if you were wandering, there are 1022 pictures. The only disadvantage of the animations system is that it makes the game fairly large at 2 GB, so for the best experience, you should play it offline,
or the animations may not work properly.
The game should work offline for most people. There is a technobabble about it below, but if you are not interested just jump down for the naughty preview pictures I promised you:)
As stated above, the game has 2 GB and that is due to animations. This is the main reason why you cannot choose ethnicity as it will bloat the game to 4 GB and gender (8 GB) which is inappropriate for this kind of game. But the primary restriction of the gender are story reasons. [Chaotic – actually, I don’t think it would inflate the size by that much, but still I’d expect 2.5-3GB if you included gender and ethnicity]
Each animation is made up from at least 30 images and the biggest from 170. All together there are over 3000 pictures for animations. At 30 frames per second, downloading such number of pictures may cause problems when internet connection is slow. So, for the best experience, you should play the game offline. I have a working solution and a way how to compress the pictures into movies, but it only works with HTML5 and therefore will not work for many people.
Offline play should work for most people no matter the browser they use. The game uses both local storage (new engine) and cookies (old engine) and first it checks if your browser supports the new engine and lets you know that. If your browser supports the new engine, good, if not, you may consider updating your browser (but if you do not want to do that, it’s OK) and the game will run on the old engine.
I have tested it with Opera, Firefox, Chrome, IE, Edge and Avast safezone.
Demo version will be released the same day as the full game and it is the entire first section of the game and it contains all its the main features.
There are few references hidden in the game. Some are hidden not so well in the ideal walkthrough, some are hidden better in the optional scenarios and one is hidden in the abyss. I don’t know how the total number of them as I did not make a track of them, but feel free to share your finds with others
in the comments after the game is released.
And here is the last batch of preview pictures.
Anna will be released for members on Friday, September 23rd.
It was actually supposed to be next Friday, but I’m going to be away for a few days around next weekend so it’s not very practical. Next week, I’ll add some of my own commentary on Anna to try and summarize what you should expect before the release the following week.