This week, more from MrStomper on his forthcoming game, Anna…
Today is about game mechanics and structure.
First, the game mechanics. Last week I told you that the game is difficult. That is because it is “wide” rather than “long” (but is long enough). To easily navigate the game, it has a scoring system that shows your Influence on the girl and her Lust. These are the major governing variables of the game. About 30 minor variables will still be hidden from you. They manifest themselves differently.
Next to help you to explore is a checkpoint system. The game is divided into zones and at the end of each one you will be given a choice if you want to:
a) try again, restarting the game,
b) continue, advancing in the next zone and c) load checkpoint, starting the zone over with the entry values.
Important mechanic to help you are hints in pictures, mostly face expressions. That can be hard to pull off, so please, be lenient in your judgement.
Below is an example of reactions to an outcome.
Last thing to help you is that the game has 3 difficulty levels. Easy, Normal and Hardcore. The original idea was to have only one difficulty with Hardcore settings, but after feedback and testing it proved to be way, way to hard! Now it is toned down, but the option to play it at the original difficulty is still there, and it is the only way to see everything in the game. Easy mode helps you in the beginning, Normal mode provides optimal gaming experience and the Hardcore mode unlocks one additional short scenario.
As for the game structure, it can be divided into three sections of roughly the same size. In the first one, you will meet the girl and ask her for a date. The second section is the date itself, where you will
watch a movie…
meet new people…
<p><em>have some more fun…</em></p>
reminisce the good old times..
or fuck up horribly…
It’s up to you.
The last section will have its own blogpost next week. Together with some naughtier pictures, technicalities and some other things.
Till next week…