February 22nd Update

One more post from dsp3000 on his upcoming game…

I was thinking back to a previous blog post from somebody several months ago who was suggesting that making these type of games was easy, shouldn’t really take that long or be worth paying a subscription to access. He was only speculating though from a position of ignorance so I’ll cut him some slack.

It was telling that Chaotic, Mr Stomper and I all stepped in to challenge his theory based on fair amount of combined experience. I can assure any naysayers, doubters or aspiring creators that there is more to it than rendering a few images and building a few web pages.

To illustrate my point, the ‘Date with Bridgette’ production folder currently stands at 45.8GB, with 42666 files in 561 folders. I’m working through about 30 pages of production notes relating to the 2757 HTML files in stage three of the game. There are also now just over 4000 new images to add to those in stages one and two.

I can’t be exact with the image count just yet because I do still have a few more to make.

Don’t ask how many hours all that equates to. I long since gave up counting.

I have mostly been testing over the past seven days, and it’s been going okay.

I’m almost done and there’s only one scene still left to test.So during the weekend, all that should be completed.

What remains is the creation of the aforementioned remaining images, and then the creation of the checkpoint achievement images, plus a bit of coding out for the carry over codes for stage four.

I am really happy and confident that this stage won’t disappoint all of you loyal supporters out there.

On course for a March 1st release date.

February 15th Update

One more update from dsp3000…

Just a brief update today, as there isn’t much to report unless you would like me to describe what working through 22 pages of production notes and over 3000 html files looks like. I could procrastinate and tell you how much coffee I’m consuming, but ultimately you just need to believe me when I say that it’s really the most tedious and least enjoyable part of the process.

My goal is always to release my games with zero errors, so the past few days have been all about testing and making changes to the critical files that make the game function properly.

In case anybody was wondering; making multi episode games with variables that carry over to create other options and consequences is basically a massive headfuck. Predictable really, but hopefully worth it. I’m working through the game file by file, checking all the links, testing all the checkfiles and making sure the score variables increase and decrease where they should.

As previously mentioned, during the past 10 months or so, I have been producing two episodes at once. This means there is a whole lot of material to go back and check over.

It’s not always possible to catch every single error, particularly as I work in a very fluid way, often deviating and making plot changes as I am working through creating all the images and files. But I will catch them if I can.

In terms of the release date, I don’t think that I’ll get everything completed satisfactorily for next Friday. But I am reasonably confident that Friday 1st March is still achievable.

I wish it didn’t take so long but it really just does.

Until the next update, I have included a few more preview images.


February 8th Update

This week, more from dsp3000 on his upcoming games…

The Date with Bridgette production machine rolls on again this week, despite interruptions from pets, burglars and power cuts. I am now in the final stages of making part three of a Date with Bridgette and, as promised, this time I thought I would focus on the second location that this stage has to offer.

In the grand tradition of Vdategames, no date is complete without a trip to a strip club.

In the Academy universe we have The Pink Pussy club, and maybe Bridgette will agree to visit…

Once inside there are again many story paths to discover. The images will hint at some of those variables, but as usual I don’t want to give too much away. Fans of Didi may well be delighted to know that she will take you up on that offer of a drink, if indeed you ever managed to find out how to invite her during part two. There are several more characters to interact with in and around the strip club. It really is a substantial chunk of gameplay to work your way through and, as ever there are a whole ton of different things to find.

In terms of production, the whole four part game currently stands at over 9200 images. I still have a handful of images to complete the remaining two scenes in the forthcoming part three. As I said last week, part three will consist of over 3000 of those images.

In the last few days I’ve been testing and working out the scoring system to ensure those all important happiness and lust variables actually mean and do something.

I’m tentatively going to say that I think a 22nd February release date is feasible, but 1st March is probably more likely. Please don’t take that as gospel though. The last time I decided on a firm release date my computer processor went into meltdown at a critical moment. But I shall try my best as I reckon out of everybody here, I will be the happiest to see the fruits of my labors bloom.

Until next time, wish me luck.

February 1st Update

Today’s blog update comes courtesy of dsp3000

Hello everybody. I am now very close to completing the next part of the Date with Bridgette game so it’s probably about the right time for a blog update.

I can confirm there will be two more parts to the Date with Bridgette game, making four in total.

Since my last blog update in December I have created around another 600 images, so that means over 6100 images will form the next two stages of the game. I reckon there are another 500 images which still need making to reach the very end of what I have planned for the four parts.

This blog post will focus on what I am planning to release next. I have a handful of images left to create, a few to remake, and plenty of checking and testing to do. I anticipate that this part of the game will be around 3100 images. Hopefully it will be all ready to go in the next two to three weeks.

So here are a few details.

Part three of the evening introduces another two locations to visit during your evening with Bridgette.
Firstly, you can continue your evening with a visit to a nightclub where you meet several familiar and a few other new characters.
You can dance, drink and talk to Bridgette and with the other girls you see there.
There are lots of different options to explore, and your interactions with Bridgette and the other characters will determine what can happen.
Ultimately you can choose to keep Bridgette on side, and/or explore what else is on offer.

Next week I’ll reveal a little more about the next location you can visit and maybe firm up a release date.