One more post from dsp3000 on his upcoming game…
I was thinking back to a previous blog post from somebody several months ago who was suggesting that making these type of games was easy, shouldn’t really take that long or be worth paying a subscription to access. He was only speculating though from a position of ignorance so I’ll cut him some slack.
It was telling that Chaotic, Mr Stomper and I all stepped in to challenge his theory based on fair amount of combined experience. I can assure any naysayers, doubters or aspiring creators that there is more to it than rendering a few images and building a few web pages.
To illustrate my point, the ‘Date with Bridgette’ production folder currently stands at 45.8GB, with 42666 files in 561 folders. I’m working through about 30 pages of production notes relating to the 2757 HTML files in stage three of the game. There are also now just over 4000 new images to add to those in stages one and two.
I can’t be exact with the image count just yet because I do still have a few more to make.
Don’t ask how many hours all that equates to. I long since gave up counting.
I have mostly been testing over the past seven days, and it’s been going okay.
I’m almost done and there’s only one scene still left to test.So during the weekend, all that should be completed.
What remains is the creation of the aforementioned remaining images, and then the creation of the checkpoint achievement images, plus a bit of coding out for the carry over codes for stage four.
I am really happy and confident that this stage won’t disappoint all of you loyal supporters out there.
On course for a March 1st release date.