September 9th Update

One last Update from MrStomper on his new game, Anna.

Hello again,

Today’s blogpost will continue right where the last ended, talking about the third section of the game.

The last section will be all where your hard work and dedication turned into an adequate reward. Depending on your performance you will be playing through “bases” (you all know the metaphors). You will still have to do your best, or you will fail. You might even have a bad date and but still get some action. It goes the  other way too, so you will have options to screw it all up. The next big thing of this section are the animations. It contains most of the game’s 40 animations and all of the “action” is animated.

The animations are not gifs but a series of images with the same quality as all the other pictures. And if you were wandering, there are 1022 pictures. The only disadvantage of the animations system is that it makes the game fairly large at 2 GB, so for the best experience, you should play it offline,
or the animations may not work properly.

The game should work offline for most people. There is a technobabble about it below, but if you are not interested just jump down for the naughty preview pictures I promised you:)
TECHNICALITIES

As stated above, the game has 2 GB and that is due to animations. This is the main reason why you cannot choose ethnicity as it will bloat the game to 4 GB and gender (8 GB) which is inappropriate for this kind of game. But the primary restriction of the gender are story reasons. [Chaotic – actually, I don’t think it would inflate the size by that much, but still I’d expect 2.5-3GB if you included gender and ethnicity]
Each animation is made up from at least 30 images and the biggest from 170. All together there are over 3000 pictures for animations. At 30 frames per second, downloading such number of pictures may cause problems when internet connection is slow. So, for the best experience, you should play the game offline. I have a working solution and a way how to compress the pictures into movies, but it only works with HTML5 and therefore will not work for many people.

Offline play should work for most people no matter the browser they use. The game uses both local storage (new engine) and cookies (old engine) and first it checks if your browser supports the new engine and lets you know that. If your browser supports the new engine, good, if not,  you may consider updating your browser (but if you do not want to do that, it’s OK) and the game will run on the old engine.
I have tested it with Opera, Firefox, Chrome, IE, Edge and Avast safezone.

DEMO

Demo version will be released the same day as the full game and it is the entire first section of the game and it contains all its the main features.

Easter eggs

There are few references hidden in the game. Some are hidden not so well in the ideal walkthrough, some are hidden better in the optional scenarios and one is hidden in the abyss. I don’t know how the total number of them as I did not make a track of them, but feel free to share your finds with others
in the comments after the game is released.

And here is the last batch of preview pictures.

MrStomper

Anna will be released for members on Friday, September 23rd.

It was actually supposed to be next Friday, but I’m going to be away for a few days around next weekend so it’s not very practical. Next week, I’ll add some of my own commentary on Anna to try and summarize what you should expect before the release the following week.
fub_3_1 jog_12_3 pic_16 shw_16_2

26 thoughts to “September 9th Update”

  1. You are awsome! Can’t wait to see more from you Mr. Stomper. The way how your story based game is going I can totally see you heading outside the box and doing some crazy Fantasy game. Anyway keep up the great work <3

  2. 2GB is too much 🙁 I don’t really like animations, you should have spent that time for adding more static images instead of turning the game into an animated one. Imagine if the game has 3000 of static images .then it would be huge, and really interesting. Hours of gameplay is quite good and enjoyable as well.

      1. say for yourself.. i myself have very very bad connection at 110kb/s

        it took me hours for download 2Gb files… so yeah , its pretty huge, but i guess an compression into rar or zip or whatever can reduce it to 800mb-1Gb in the best way … still took me hours to get it , but.. well.. i can get this to get good games lol

  3. I dont mind 2gb. Game looks great, I may be wrong but for me body textures are one of the best so far on this site 😀 The only problem for me with this game is that I dont really like Anna’s face XD maybe not my kind of a girl. Still will play it !

  4. amusing how a 1girl game can reach 2Gb size and an dozens girls like academy can reach way smaller lol
    well, ok, academy is not complete yet, but still .. lol

    you crazy game creator MrStomper 😀

    1. Firstly, I am really looking forward to seeing how this game turns out.

      Secondly, from a technical standpoint and in terms of overall game size.
      A lot of this depends on how each image is compressed. I’ve noticed the the sample images are PNG file format.
      I normally render my images in PNG (for various reasons) and then convert them to JPEG files. JPEGs will normally be less than half the file size of a PNG and with no discernible loss in image quality.

      For example, ‘The Academy: Part Two’ had 1500 images and the total game size was less than 900Mb. 156 of the images were animated GIF files which I tend to limit to between 1 and 5Mb each but the rest were JPEGs which are usually under about 300Kb each.

      For reference my looped GIF animations are usually about 5 – 10 frames long, while the longer ‘cumshot’ animations are between 30 – 50 frames in duration.
      Without going back and counting all the individual images required for each animation frame, I reckon I rendered at least 3000 images to make my most recent game.
      And then there are all the individually hand crafted cumshot overlays…

      Anyway…

      MrStomper, if you were to compress all your images to high resolution JPEG files you may be able to significantly reduce the overall file size of your game.

      Good luck with it!

    1. I am not exactly sure what the answer to this is, but let’s try:
      Well, the goal, of course, is to have sex with Anna and you can do so at three locations (all are hinted in the preview pictures). But there are also many endcards (few dozens), telling you if you did good or bad and, in most cases, why. You can take in account few scenarios and plot forks that might or might not affect the story, so maybe the journey is the destination. And one must not forget the end in which you had enjoyed the game (personally, I like this one the most).

  5. I am not exactly sure what the answer to this is, but let’s try:
    Well, the goal, of course, is to have sex with Anna and you can do so at three locations (all are hinted in the preview pictures). But there are also many endcards (few dozens), telling you if you did good or bad and, in most cases, why. You can take in account few scenarios and plot forks that might or might not affect the story, so maybe the journey is the destination. And one must not forget the end in which you had enjoyed the game (personally, I like this one the most).

    1. Well… I will say that if your game is near or at the level of Chaotic and dsp3000’s works, we’ll have a new Holy Trinity to worship. No pressure!
      “evil laughter”

  6. I am a relatively new member/player. I must compliment the authors on their efforts. Betsy is excellent and the first two installments of the Academy have me anxiously awaiting the next in the series.

    I have viewed and played the older games on the site and I must say that the evolution of the games is remarkable. The size also increases with the complexity and quality. So, a 2GB game may just be what we should all come to expect as part of the normal evolution of game play. I also enjoy the more complex games. The various entry codes required in The Academy Part 2 add spice. And learning to develop situations that lead to the various endings in Tara 2 were really fun.

    I too would love to see a game featuring Cassandra. But then again, more of all of the characters will be highly appreciated. I am impressed by all of the previews that I have seen. I would like to say “Thank you” to all of those willing to put the effort into giving us many hours of enjoyment.

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