One more update from dsp3000…
Just a brief update today, as there isn’t much to report unless you would like me to describe what working through 22 pages of production notes and over 3000 html files looks like. I could procrastinate and tell you how much coffee I’m consuming, but ultimately you just need to believe me when I say that it’s really the most tedious and least enjoyable part of the process.
My goal is always to release my games with zero errors, so the past few days have been all about testing and making changes to the critical files that make the game function properly.
In case anybody was wondering; making multi episode games with variables that carry over to create other options and consequences is basically a massive headfuck. Predictable really, but hopefully worth it. I’m working through the game file by file, checking all the links, testing all the checkfiles and making sure the score variables increase and decrease where they should.
As previously mentioned, during the past 10 months or so, I have been producing two episodes at once. This means there is a whole lot of material to go back and check over.
It’s not always possible to catch every single error, particularly as I work in a very fluid way, often deviating and making plot changes as I am working through creating all the images and files. But I will catch them if I can.
In terms of the release date, I don’t think that I’ll get everything completed satisfactorily for next Friday. But I am reasonably confident that Friday 1st March is still achievable.
I wish it didn’t take so long but it really just does.
Until the next update, I have included a few more preview images.