So, where did we get up to?
Molly and Marianna
Progress with Molly and Marianna has been pretty solid, though the end is not in sight just yet.
One final post on MrStomper’s Sci-fi Story.
Here’s a list of tips from the man himself. Hopefully, this will help you out for those of you trying to reach every scene.
The guide – in the wild, just let her do her thing
– The guard – Chamber – find out she has one in the hallway scene
– now you should be able to talk you way there from the dungeon and baths
– Baths – do not raise an alarm and go straight to the Lady
– in the hallway, request to get more presentable and don’t let the guard persuade you otherwise! (Or you will learn about her chamber…)
– once there, just wash yourself and wait for the guard to lecture you
– Enjoy! (No sex, but you can talk your way into her chamber afterwards)
– The maid – Dungeon – do not raise the alarm
– do not go straight to the Lady
– do not fuck the guide
– the guard will take you in the dungeons
– Follow the instruction
– Enjoy! (Or refuse and talk your way into the guard’s chamber)
– Threesome – in the baths, pry some information from the guard and become acquainted
– use this information in the dinning room to convince her to stay
– The Lady – build up your immunity the quicker way
– Orgy – build you immunity to the Lady’s charms and learn about the fairy in her room
– do not raise an alarm
– get in the dungeon
– get out of the dungeon into the Guard’s chamber
– (you can skip the sex scene and get some rest instead)
– since the Maid is in the dungeon, the Lady will have to go for you herself (taking the fairy as a bodyguard with her)
– point out the weird sound to the guard
– once released from the dungeon, do not get in the sewers
– do not refuse to participate
– Alarm – Play a prank on the guard and she will not set it off
– BROTIP – Take a view from the windows in hallway scene
– Extra – Ask the Doc as much as you can
Next, week it’ll be back to me (Chaotic) and some updates on Molly and Marianna’s progress.
Sci-fi Story has now been released and can be played in the members section right now.
Some final words from MrStomper on his new game…
And now some boring statistics: VDG: Sci-Fi Story has slightly over 1 050 pictures and 104 animations, with 55 sex related. Using DSP’s counting method, all together the picture count is slightly over 4600. After the testing I find out it’s best not to use Internet Explorer or Edge to get all the functions to operate properly and as intended.
Like when you end a session it should remember where you were and the next time start from the same spot.
And one last thing I forgot to mention last time. Keep an eye this eye icon
It allows you to switch view during certain scenes that were just especially suitable for another point of view.
Go play it! I hope to see you all soon. Until next time, have fun!
More from MrStomper on his upcoming game…
This week, less talking, more showing! Here are the story-unrelated pictures where you can have a better look at the female cast:
But there will be some talking, don’t you worry, because last week I mentioned that this is going to be a bit different. And it is. Nothing radical, just no lust or influence checks. Nothing like this. Balancing these stats is annoying AF. And also you might have noticed from Anna that the stats and traits counter was put in on short notice. But I really liked the idea of discovering traits that open up new possibilities in the story. So, this time around, you will be gaining knowledge of the place and people. Knowledge will be saved in an “inventory” and will open up new possibilities, like new conversation options, entire scenes or shortcuts. And because there is a fair amount of them and it easy to forget what does what, you will always know if there is an option locked behind a knowledge you haven’t acquired yet or what knowledge opened a particular option.
For this same reason it might be problematic to create a walkthrough. Depending on what you do and the order in which you gain the knowledge each playthrough can be a little different. But as you gain more and more knowledge, the story should converge to its ending. So, I will rather encourage you to discuss it than write a walkthrough for it. Here you have some actual pictures you can encounter to give you a topic on which you can train your discussion related skills until next week:
Because next week I will tell you about some technicalities and VDG: Sci-Fi Story will be released!
Today, MrStomper returns with some details on his upcoming game…
Hello again. It is I, MrStomper, and I have some wonderful news to share with you today. My next project is almost done! Only the bughunt and polish remain. So I can finally reveal to you that…
I cannot reveal much. You see, I have decided to do something a bit different. Something not exactly straightforward, something with an important element of “unfamiliarity”. And when you are thrown in a place you know nothing about and must learn about it’s environment and inhabitants, saying anything about the environment or the inhabitants will spoil it. So instead of telling you much about those, so you can enjoy the unraveling properly, I will tell you about the inspiration behind it. And here we go:
You may not be familiar with the original Star Trek, but it had a fun element of the captain visiting different planets and teaching local woman a custom from Earth: kissing. And this premise is behind the idea for the story at hand. It is just little shifted towards the spirit of VDG as you will be showing hot alien women the human custom of hard fucking.
I guess that now many of you are now telling yourself: “That sounds stupid!” And you are right. But just bare with me and let me explain myself.
As I said earlier, I wanted this to be a little different, so I was looking for a way how to bypass the usual story build-up for a sex scene (which may even take up several games), so the entire story has not only more, but also more evenly distributed sexytime. And after a long time of thinking I finally come to the perfect solution as I said to myself: “Well, fuck it! Let’s go batshit crazy!” And there is no better time and place for this than the FUTURE! And soon after the premise for the story occurred to me and jump-started
this whole thing. Sci-fi is a lazy excuse, but it allowed this story to be exactly what I wanted it to be: crazy, full of sex and hot women and with a just a dash of mystery.
Also, I understand the nature of the game and that not everybody is here for the story. Don’t worry, it is more an underlying thing holding it altogether, so if you are not interested you don’t really have to pay attention to it.
Some preview images will not be from any situation you might encounter. It is just a showcase of the girls you are going to meet in situations not present in the story, nor being in any relation with it.
And here is the first one:
It was a lot of fun (and pain…) putting this together, but the VDG: Sci-Fi Story is now waiting just around the corner.
Next week, in this same fashion, there will be more preview pictures that will provide a better look at the female cast and I will tell you more about the gameplay mechanics.
(And hopefully a certain release date)
Until then, have a great week!
Today, 2 new free games have been added to the site.
They are Darkness falls and Getting to grips with Christine, both by Tlaero and Mortze.
If anyone wants to support Tlaero and Mortze, you can do so via Patreon for as little as $1 per month by clicking here. Every little helps to keep them making games, and Patreon uses Paypal.
Also, since both game are little smaller, I’ve also just used a the site as a host for downloading the full game.
Now that the new Bridgette game has been released, we’ve got time for a brief interlude and update for Molly and Marianna.
There’s not too many details I want to give, but I just wanted you all to know that I have been advancing steadily through the images.
Next week, I’ll be adding a couple of free games to the site, though ones some of you will already been aware of and played.
It’s game release day, which always fills me with a mixture of relief and anxiety. This one has been a long time coming and when you look at the statistics you will realize why.
Stage three of ‘A Date with Bridgette’ has a huge 4490 new images to add to the 848 from stage one and 2287 from stage two.
So that makes 6677 so far.
I say so far because stage four will be next; but more on that in due course.
Along with creating the all new stage three, I’ve also gone back over the first two stages and processed all the images to mostly adjust brightness and contrast. For the best experience I highly recommend playing all the way through from the beginning.
Alternatively you will be able to use the ten digit codes gained and the end of stage two to carry over your achievements to stage three.
These codes will effect what can happen during stage three.
Stage three is a very large and complicated game due to the sheer variety of options available.
First up you can visit the ‘Brass Pole’ nightclub with Bridgette, meet up with several of the girls from the Goodhead Academy, drink, dance and be a little mischievious if you wish. There are plenty of little variations and extras built in to this scene alone.
After the nightclub you can take a trip to the ‘Pink Pussy’ club. Visit with Bridgette and see if she is happy to stay and watch the show. You might get her backstage or even on the stage. Depending on her mood and how much Champagne she has been drinking things can get pretty sexy when nobody is watching.
There is the possibility of meeting up with Didi and visiting with her and Bridgette too. It’s a good chance to find out more about the Academy’s secrets and the interesting dynamic which exists in Didi and Bridgette’s relationship.
Then it’s time to head back to Bridgette’s apartment. Will it be a simple walk home, or another sexy adventure? It’s all about your choices and actions.
And before anyone asks. Yes; there are several sex scenes… And not just with Bridgette.
Thanks for all your support over the past year or so, it has been very much appreciated.
I sincerely hope that you enjoy playing the game.
Bridgette Part 3 is now available to play in the members sections. As always, if you can’t see it, remember to hit refresh in your browser. – Chaotic
EDIT : Patch now added to games page to deal with the bug. Updated files added to online version.
One more post from dsp3000 on his upcoming game…
I was thinking back to a previous blog post from somebody several months ago who was suggesting that making these type of games was easy, shouldn’t really take that long or be worth paying a subscription to access. He was only speculating though from a position of ignorance so I’ll cut him some slack.
It was telling that Chaotic, Mr Stomper and I all stepped in to challenge his theory based on fair amount of combined experience. I can assure any naysayers, doubters or aspiring creators that there is more to it than rendering a few images and building a few web pages.
To illustrate my point, the ‘Date with Bridgette’ production folder currently stands at 45.8GB, with 42666 files in 561 folders. I’m working through about 30 pages of production notes relating to the 2757 HTML files in stage three of the game. There are also now just over 4000 new images to add to those in stages one and two.
I can’t be exact with the image count just yet because I do still have a few more to make.
Don’t ask how many hours all that equates to. I long since gave up counting.
I have mostly been testing over the past seven days, and it’s been going okay.
I’m almost done and there’s only one scene still left to test.So during the weekend, all that should be completed.
What remains is the creation of the aforementioned remaining images, and then the creation of the checkpoint achievement images, plus a bit of coding out for the carry over codes for stage four.
I am really happy and confident that this stage won’t disappoint all of you loyal supporters out there.
On course for a March 1st release date.
One more update from dsp3000…
Just a brief update today, as there isn’t much to report unless you would like me to describe what working through 22 pages of production notes and over 3000 html files looks like. I could procrastinate and tell you how much coffee I’m consuming, but ultimately you just need to believe me when I say that it’s really the most tedious and least enjoyable part of the process.
My goal is always to release my games with zero errors, so the past few days have been all about testing and making changes to the critical files that make the game function properly.
In case anybody was wondering; making multi episode games with variables that carry over to create other options and consequences is basically a massive headfuck. Predictable really, but hopefully worth it. I’m working through the game file by file, checking all the links, testing all the checkfiles and making sure the score variables increase and decrease where they should.
As previously mentioned, during the past 10 months or so, I have been producing two episodes at once. This means there is a whole lot of material to go back and check over.
It’s not always possible to catch every single error, particularly as I work in a very fluid way, often deviating and making plot changes as I am working through creating all the images and files. But I will catch them if I can.
In terms of the release date, I don’t think that I’ll get everything completed satisfactorily for next Friday. But I am reasonably confident that Friday 1st March is still achievable.
I wish it didn’t take so long but it really just does.
Until the next update, I have included a few more preview images.