September 29th Update – More experiments with Unity3D

Following Mirandas release, I’ve returned to my experiments with Unity3D.

For those who missed my posts earlier in the year, I’ve been doing a series of tests with Unity in the hopes of one day making a ‘3-D’ dating game. Progress has gone well. I’ve almost finished building all of the levels, with the next stage being working out the best way to do dialog.

Want to help and get a little preview of what’s to come? Well, that’s the main reason I’m posting today.

Here’s a link to a demo level (windows) : LINK

EDIT : Here’s a link to what should be the mac version. Hopefully. It is completely untested by me as I don’t have a mac, but I’d love to hear if it works for anyone : LINK

There’s no gameplay, it’s just an empty level to explore, but I’m interested in getting some reactions to how it looks. Specifically, does it run OK on your computer? If it doesn’t, try running it at a lower graphics setting (change ‘fantastic’ to ‘simple’ at launch), and changing the resolution to something lower. Is it OK now?

In the bottom left of the screen you should be able to see the framerate. Ideally, it should be hitting at least 30 on average.

If you really want to help, please post up what framerate you’re getting with the basic specifications of your computer (RAM, processor and graphics card if any).

Have fun and please leave feedback if you can.


28 thoughts to “September 29th Update – More experiments with Unity3D”

  1. 2.4GHz Core i5 (purchased in 2011)
    16 GB RAM
    No graphics card (Intel HD 3000 chipset)

    Loads fine. At “Fantastic” setting, most of the scene runs at 30 FPS, but looking at the pool water drops it to 5 FPS. At “Fastest” setting, most of the scene runs at 60 FPS, but, again, looking at the pool water drops it to 10 FPS.

    1. 980ti nvidia card, 6 core 2.2 Ghz AMD processor

      Game runs at a constant 60.xx FPS at 1920×1080 resolution.

      However, many of the textures look very low quality (particularly some of the grass behind the house – which can be reached by jumping over the trash cans).

      Additionally, there is a TON of visual tearing when moving, or even just using the mouse to look around. Not sure if this is inherent to Unity3D (not played many games with it), but it really bothered me.
      The model’s walk also looks unnatural, but that is a much more minor issue (almost looks like she’s half waddling).

      Otherwise, for anyone with a current video card, the FPS is going to be just fine (based on my results).

  2. Launch setup fantastic, 1680×1050,

    4096 memory
    amd phenom 9650
    nvidia geforce 9800 gtx+

    on occasion when looking at the water it dropped under 30 fps, but never steady 25-45 fps. What i am affraid of is that on my specs when the game is done that it will go far under the fps i am currently getting. (but that should be solved on my end in the next few months) But what i am seeing is what i expected of unity

    When going in the water water seems to dissappear. Level looks amazing. And awesome rooms are accesable in the house without loading screens =P. What annoys me is that at this moment you are sliding after you stop moving.

  3. First run through, framerate was 60, looked good. I jumped over the dustbins, walked around the back of the building, through the wall, headed towards the other houses and fell through the floor. Something to look into perhaps 🙂

    Second run through, lasted a little longer, the girl has a few weird patches, her left hip and underside of the breasts look a little glitchy. Sensitivity for moving is very high so feels more jerky than it actually is. Inside the house is great for a start, some areas need new textures, particularly the stairs which look blood stained ^_^

    Again hopped the bins, the back wall isn’t solid anywhere and the floor gives out when you step off the main texture, I suspect you didn’t think the bins could be jumped over.

    Looks good so far, very excited about what you’ve got here.

  4. Intel i5 3.4GHz
    8GB RAM
    Nvidia GTX 670 4GB
    Fantastic setting

    It stays at 60fps with very few dips to 58 if I try to make it dip, but that’s basically irrelevant. I built my PC for high end video games, so it’ll be hard to make it dip with a relatively simple 3D game compared to ones I play.

    Not related to this demo, but to 3D as a whole. For a first game, please don’t try to make the game as big as you possibly can. Start with a simple concept with, at the most, 2 of the girls in it (even then 1 would probably be better). As I’m sure you’ve seen with Lesson of Passion’s recent 3D game, a few people were complaining about the game by comparing it to the previous games they had released, but making a small game first lets you see what really needs to be done to make a polished game. I think that most people who played it understand that transitioning to full 3D makes a huge difference in making games.

  5. Well, I wanted to help… but I’m on a Mac, and can”t run .exe files… 🙁

    Is there anything sneaky I can do to run it? Will the full game be PC-only?

    Looking forward regardless!

    1. shall be honest got no clue with mac’s, ut i did hear of something called “wine” once. Do not know if thats the thing you are looking for.

    2. If you can snag a copy of Windows from someone (XP or later), it’s fairly easy to setup a Windows virtual machine with VirtualBox (which is free).

      1. Unfortunately, the mac version errors out for me, when I click “play,” with the following console errors:

        Could not find image named ‘ScreenSelector’.
        *** WARNING: Method selectRow:byExtendingSelection: in class ScreenSelectorTableView is deprecated. It will be removed in a future release and should no longer be used.

        Granted, I am running quite an old MacBook Pro:

        OS X 10.6.8
        2.6 GHz Intel Core 2 Duo
        4 GB 667 MHz DDR2 SDRAM
        NVIDIA GeForce 8600M GT (512 MB VRAM)

        …so, that could have something to do with it.

  6. RAM: 8 GB
    Processor: Intel Core i5-4690K 3.50GHz
    Graphics Card: Nvidia GeForce GTX 960

    I never once dropped below 60fps on Fantastic settings and gameplay wise I had no problems except for the FOV (seemed low) but it didn’t bother me too much. I also jumped over the bins which I don’t know if you are allowed since you see the walls from the building stick out round the back. Around the house there is a few places with overlapping textures but they are not very noticeable to me. The Jennifer model is a bit glitchy, when part of the body moves it looks like something is crawling under her skin which is odd. Apart from that it will be interesting to see what you shall do with this project, keep it up Chaotic!

  7. Mac OS X 10.10.5 running Windows 8 within Parallels
    RAM 32GB
    Processor: 3.4 GHz Intel Core i7
    Graphics: NVIDIA GeForce GTX 680MX 2048MB

    Never dropped below 60fps on Fantastic anywhere (including water). Often was slightly above 60fps. Playwise, my comments are the same as others have posted.

  8. 16 Gb RAM
    Processor : Intel core i7 2.4GHz
    Graphic : NVIDIA Geforce GT 740M

    Never drop below 60 fps on fantastic (even in water).

    I can’t wait to see your first game using unity, the preview seems awesome.

  9. Runs perfectly on fantastic with above 60 fps.
    Looks great, but your upstairs bathtub seems weird and the house lacks a front door…

    1. Chaotic answers this on almost every post if you actually look. He said it will be Jennifer and it will be released in a month or two like he normally does. Please read the previous posts, the information is already there.

  10. 8GB RAM
    AMD A6-5200 (2.0GHz)
    AMD Radeon HD 8400

    Fantastic – Framerate between 25 & 55
    Fastest – Framerate between 35 & 60

    Looks really promising; are you looking for any help with development? I’ve a reasonable amount of experience with Unity.

  11. 27in iMac
    OS X 10.10.5
    3.2 GHz Intel Core i5
    NVIDIA GeForce GTX 675MX 1024 MB
    8 GB RAM
    Screen: 2560 x 1440

    Ran at 60 FPS on the highest settings. No issues at all. Looks very promising.

  12. Managed to run it on fantastic and never dropped below 58 FPS the mouse sensitivity was a little high but I think that is a problem on my end

    16GB RAM
    AMD Radeon 7970

  13. 8 gig ram DDR3
    AMD A10-5800 with Radeon HD Graphics (4cpu) 3.8gig~
    AMD Radeon 7700

    On fasntastic I had no issues with framerate at all, even when jumping about like a loon spinning the camera to try and lower it, was still constistently at 60fps.

    House looks great , love the idea of the 3D photobooth room 😉

  14. 8GB DDR3

    AMD A8 5500 4cpu

    AMD Radeon HD 7350

    I played it on Fantastic and i never dropped under 58fps.
    As Pennel said, don’t start with a too big game. Do a basic one to see what you can do before involving too much time in one big game.

  15. 32 gb RAM
    ATI R9 290 w/ 4gb VRAM
    i5-3470 3.2ghz

    Ran at a consistent 60.38 fps the entire time, with no dips, as would be expected with my computer. I also saw the weird glitches with Jennifer’s body.

    Love the concept of a 3D VDG.

  16. 60,8 FPS
    Xeon 3520 @ 3,8GHz
    12GB RAM
    580 GTX 3GB RAM

    Looks nice.
    Only the wall in the bathroom has no clipping 😉

  17. 64 bit

    Looking beautiful, how were you able to create such an amazing environment and 3d model, if you could give me any tips or trick it would be really appreciate. The graphic is really good, you should definitely create a game using unity, anyway best of luck 🙂

  18. Intel core i5 5th generation
    Graphics – Intel HD 5000 Series
    Ram – 8GB
    Running on 1920/1080 with fantastic, non windowed.
    Firstly, may I just say, great job. I think this has an incredible amount of potential as far as a dating sim goes. Gone are the linear cut-scenes and decisions, now we have a fully open world to explore. I can’t imagine how challenging this would be but I’m also very excited!

    The game runs very well. Sticks at a solid 60 FPS for the entire duration, was even able to get in the pool with no lag. A few graphics issues, specifically that when I enter the pool, the texture of the water disappears and it looks as though I’m just walking on the pool surface. The jump physic is also a little strange, feels a bit like jumping in reduced gravity. Also, it might just be me, but the game feels very “In your face” I get a strange glare feel as I walk in my field of view? But these are harsh critiques for a game so early in development.

    I wish you luck with your project!
    Ollie 🙂

  19. CPU: AMD Phenom II X4 955
    Memory: 12GB
    Graphics: AMD Radeon 5770
    Resolution: 1680X1050
    Settings: Fantastic

    It ran well at 60fps consistently. Looking around seems odd though. Maybe adding a slider for
    mouse look speed would help. Also I could go through the bathroom wall. If I aim for the spot above the tub faucet then move forward and jump, I land outside.

    Other than that maybe add some effect when you’re under water. Maybe a bluish tint or something at least so it looks different.

  20. Tried to jump into the bath and went through the wall. I found I could walk along the wall to other parts of the house.

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