September 30th Update

Now that MrStomper’s Anna is released, it’s time to bring you all an update on where my own games are at, because a lot has changed.

Last time I spoke about myself, I was working on a mystery game set at a motel and using characters based on the next generation Genesis models.

It was going well, but I started to have reservations. What I finally realized, was that I really liked the characters. They’re all very hot, and their personalities really started coming out. You see, I started off with the basic idea of doing something similar to Pool Party, where it would be fairly short, and would end in some sort of orgy. That worked well in the original Pool Party, but only because I used a set of characters everyone had already seen before.

In the motel game, I was rushing through introductions to get to the sex. It didn’t feel right. These new characters deserve more than that. So, what’s the solution? Expand the game? Maybe, but I really don’t like padding things out. The game is designed to be about 300-400 images. Well, how about doing a different game with them? Something big. Something inspired more by the style of Betsy. Who could be the focus? Well, Leanna has the most useful personality for it.

Within an hour, I had isolated the problem, and come up with a solution. Digging through the series of notepad files where I add notes whenever I get ideas, I assembled the basic premise of the new game in no time. Over the next few days, it developed into a nice long story about helping someone find herself and making friends with those around her at the same time, and I was very happy with it.

The only problem was that I’d already spent more time than I’d like working on the motel game, and if I really wanted to do this new one, I might not even finish it before Christmas.

Well, I already had the plot and the sets, so let’s use it. If I’m using Poser instead of IRAY, I could easily get through the entire thing in about a month. In order to avoid my original problem though, I would have to use characters I had already used before. Well, how about April and Violet from the Betsy game? That could work! They were popular, and players seemed to want more content from them. So, that’s what I’m doing!

That may not have been the most practical way of explaining my decisions, but I really wanted to give you a sense of what my internal monologue went though.

So, to summarize, the motel mystery game is now “April and Violet”, and I’ve re-purposed the characters I originally intended for that game into a new one with Leanna as the central star. Here’s the summaries for each of them…

April and Violet

Set several years after Betsy, You are travelling across the country by car. As night sets in, your only choice is to stay at the only motel you can see. To your surprise, you find April and Violet are also guests.

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After some evening fun, and a good night’s sleep, you wake to find yourself trapped there. Yourself,  April, Violet, and the receptionist, Dylan, work together to discover what is going on, and how to escape.

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I’ve kept the Dylan character from the first version, but had to remake her as a V4 to be compatible with Poser.

April and Violet will be a members only game. You will be able to select your gender and ethnicity, and it will all be in first person. Hopefully, it should only take me around a month to finish.

Leanna

While I’m making that game, I’ll also be rendering the occasional image for Leanna, and once April and Violet is released, I’ll be working on it full time.

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I’ll get into more details over this game in later posts. For now I will say, that, as you can tell by the images below, Leanna is a local news anchor. Unfortunately, despite her likable on screen persona, she has a bit of a personality problem in real life. So, yeah, I’m going full ‘taming of the shrew’ for this one.

The game will see you befriending her, and trying to improve her ‘karma’. Kristen and Molly will both also have notable parts in it, similar to April and Violet in Betsy’s game.

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All of the images will be rendered in IRAY, which looks great, but does take a little longer. Hopefully, this will be finished before Christmas though.

I am also planning to release this for free – sort of. When I released Betsy for free, a respectable amount of people signed up to the members section, though obviously not as much as when I release a members game. So, for Leanna, as an experiment, I’m going to try posting it in the members section on release, but then releasing it for free soon after. Maybe as soon as only a week later.

80% of new signups occur in the week after release anyway, so this could be a good system. If it’s successful, maybe it’s become a regular way of doing it. People can pay for it early if they like, or just wait an extra week and get it for free.

That’s all for this week. Next week, I’ll have more details on both games.

 

September 23rd Updtae

In case you haven’t seen it yet, Anna is now now available in the members section, for download or online play.

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MrStomper has adjusted the images so that the entire game is about 815MB, much smaller than was previously mentioned.

I hope you all enjoy playing the game.

Next week, I’ll be returning to updates over my own games and lots of news that I think you’re going to like.

September 16th Update

This week, I’ll be summarizing the next game for the members section, Anna, ahead of her release next Friday.

As stated in previous blog posts, Anna is the first game by a new contributor to the site, MrStomper.

Anna is your new neighbor. You find her upon returning home one day, struggling with boxes. Being the gentleman you are, you offer to help. While you do so, you can find out a little about the new woman in your life and, should you impress her enough, ask her on a date.

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From there, the game follow a fairly traditional dating game premise. There are a series of locations with activities there. The ultimate aspiration is to impress her sufficiently, so that she invites you into her apartment at the end of the evening.

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Locations in the game include both your and Anna’a apartment, a restaurant, the cinema, a nightclub, a bar, and the park. Expect the occasional familiar scenarios along the way, including the always welcome photoshoot.

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Should you make it to the end and be invited into Anna’s apartment, sex may ensue, but there are many paths to follow. Some may just end with a blowjob, some end with sex on the couch, some with sex in the bedroom. There’s at least six main paths that I can find.

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The game also includes checkpoints which activate at the of each location. So, for instance, if you don’t get the sex ending you want, you can just load up and see Anna inviting you in again.

There are also a nice section of unique scenarios to unlock through the game (achievements), such as spying on her in the shower, checking the images on her phone, or persuading her to use some naughty toys during sex.

Following a few tweaks after after the first version, the game is probably average difficulty of one of this site’s games. There are no gender or ethnicity options (you only play as white male). Finally, although the file size was reported recently as being 2GB, it will probably end up reduced in the released version. I’ll state the final file size in the blog next week when the game is released.

Anna is a very fun game. I’ve enjoyed playing it myself, and I think you’ll enjoy it too. For those of you undecided, there will be a free demo to play next week too.

Anna will be released, Friday September 23rd.

September 9th Update

One last Update from MrStomper on his new game, Anna.

Hello again,

Today’s blogpost will continue right where the last ended, talking about the third section of the game.

The last section will be all where your hard work and dedication turned into an adequate reward. Depending on your performance you will be playing through “bases” (you all know the metaphors). You will still have to do your best, or you will fail. You might even have a bad date and but still get some action. It goes the  other way too, so you will have options to screw it all up. The next big thing of this section are the animations. It contains most of the game’s 40 animations and all of the “action” is animated.

The animations are not gifs but a series of images with the same quality as all the other pictures. And if you were wandering, there are 1022 pictures. The only disadvantage of the animations system is that it makes the game fairly large at 2 GB, so for the best experience, you should play it offline,
or the animations may not work properly.

The game should work offline for most people. There is a technobabble about it below, but if you are not interested just jump down for the naughty preview pictures I promised you:)
TECHNICALITIES

As stated above, the game has 2 GB and that is due to animations. This is the main reason why you cannot choose ethnicity as it will bloat the game to 4 GB and gender (8 GB) which is inappropriate for this kind of game. But the primary restriction of the gender are story reasons. [Chaotic – actually, I don’t think it would inflate the size by that much, but still I’d expect 2.5-3GB if you included gender and ethnicity]
Each animation is made up from at least 30 images and the biggest from 170. All together there are over 3000 pictures for animations. At 30 frames per second, downloading such number of pictures may cause problems when internet connection is slow. So, for the best experience, you should play the game offline. I have a working solution and a way how to compress the pictures into movies, but it only works with HTML5 and therefore will not work for many people.

Offline play should work for most people no matter the browser they use. The game uses both local storage (new engine) and cookies (old engine) and first it checks if your browser supports the new engine and lets you know that. If your browser supports the new engine, good, if not,  you may consider updating your browser (but if you do not want to do that, it’s OK) and the game will run on the old engine.
I have tested it with Opera, Firefox, Chrome, IE, Edge and Avast safezone.

DEMO

Demo version will be released the same day as the full game and it is the entire first section of the game and it contains all its the main features.

Easter eggs

There are few references hidden in the game. Some are hidden not so well in the ideal walkthrough, some are hidden better in the optional scenarios and one is hidden in the abyss. I don’t know how the total number of them as I did not make a track of them, but feel free to share your finds with others
in the comments after the game is released.

And here is the last batch of preview pictures.

MrStomper

Anna will be released for members on Friday, September 23rd.

It was actually supposed to be next Friday, but I’m going to be away for a few days around next weekend so it’s not very practical. Next week, I’ll add some of my own commentary on Anna to try and summarize what you should expect before the release the following week.
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September 2nd Update

This week, more from MrStomper on his forthcoming game, Anna…

Hi again,

Today is about game mechanics and structure.
First, the game mechanics. Last week I told you that the game is difficult. That is because it is “wide” rather than “long” (but is long enough).  To easily navigate the game, it has a scoring system that shows your Influence on the girl and her Lust. These are the major governing variables of the game. About 30 minor variables will still be hidden from you. They manifest themselves differently.
Next to help you to explore is a checkpoint system. The game is divided into zones and at the end of each one you will be given a choice if you want to:
a) try again, restarting the game,

b) continue, advancing in the next zone and c) load checkpoint, starting the zone over with the entry values.
Important mechanic to help you are hints in pictures, mostly face expressions. That can be hard to pull off, so please, be lenient in your judgement.
Below is an example of reactions to an outcome.

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Last thing to help you is that the game has 3 difficulty levels. Easy, Normal and Hardcore. The original idea was to have only one difficulty with Hardcore settings, but after feedback and testing it proved to be way, way to hard! Now it is toned down, but the option to play it at the original difficulty is still there, and it is the only way to see everything in the game. Easy mode helps you in the beginning, Normal mode provides optimal gaming experience and the  Hardcore mode unlocks one additional short scenario.

As for the game structure, it can be divided into three sections of roughly the same size. In the first one, you will meet the girl and ask her for a date. The second section is the date itself, where you will

have fun…

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watch a movie…

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meet new people…

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<p><em>have some more fun…</em></p>

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reminisce the good old times..

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or fuck up horribly…

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It’s up to you.

The last section will have its own blogpost next week. Together with some naughtier pictures, technicalities and some other things.

Till next week…

MrStomper

August 26th Update

This week, the first blog post from MrStomper regarding his first game, Anna…

Hi all,

I hope you like surprises so I can pleasantly surprise you with a new quest game that is coming soon(ish)!

Because this is the first game I have ever done, the story is fairly simple. You meet a girl…

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…you ask her for a date (or not), the two of you have a nice date (or not) and when it is done she invites you in her apartment (probably not) and you have wild sex with her (fat chance)! So what if it did not go according to the plan, at least you may have seen her naked in the shower…

This is how you will probably see the game after a first few tries? Because, even with a simple premise
the game has a few scenarios for you to discover and some of these scenarios are mutually exclusive
providing you with a little different experience as you try to discover the perfect walkthrough.
This is all, of course, based on your choices. Some of them will be right, some of them will be wrong,
some will have short term consequences and some (very) long term consequences. But none of them will be pointless! To encourage exploration, even the wrong choices will provide you will some information that will help you on your quest to ‘get the girl in bed’ and get to know the girl better.

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And you will need that, because she will not jump on you just because you told her few nice words (you also need to get her horny). The game is intended to be more difficult than usual and it really isn’t easy.
But worry not, the game is also intended to be fun and not a chore. It has a scoring system so you can navigate in it more easily and it even has a checkpoint system.

And because I don’t want to bore you to tears, this is all for today and expect more information next week.

MrStomper

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August 19th Update

Thank you to everyone who’s been voting in the polls over the past few weeks. They’ve helped me make up my mind about how this game should work quite a lot, even if I’m not exactly going where the polls tell me to with everything.

For perspectives, the plan is this. The game will mostly function in first person, but I’m going to add a ‘cinematic mode’ button. Whenever you see it, you can click the icon (probably a clapper board), and it’ll switch to third person for a better view of what’s going on. It’ll be optional though. If you want to ignore the icon and just the play the game in first person, you can.

I’m reserving the right to just have it switch between first and third though. Having the switching option will probably mean rending two sets of images for things like the sex scenes (one set for each angle), and if it becomes too much work, I’ll probably remove it and just have the game switch between first and third person whenever it seems appropriate.

In order to reduce the amount of images I need to create, I’m also going to skip the option for ethnicity just this once. They’ll be back for Mia, but for this game I’ll just be having the gender options.

Here’s what each of the genders player characters will look like.

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I’ve now fully started production of the game, and have a nice pile of renders completed.

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There is also one final character I’d like to introduce this week.

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This is Dylan. I didn’t mentioned her last week as she isn’t truly one of the main characters though. She’s the receptionist of the Motel who goes missing for most of the plot.

She’s still a notable character though, and the player of either gender will be able to have sex with her.

Last week, I also mentioned that I would be announcing something new and cool to the site, so here it is!

We have a new contributor to the site. You can call him MrStomper, and, similarly to dsp3000 has followed the tutorials to create his own game for the members section. Next week, you’ll be hearing from him about his own creating, Anna.

 

August 11th Update

Hello everyone. Time for another blog post, a little earlier this week as I want to work on creating images tomorrow.

While I did say that the polls last week were not a definitive way of judging what game I will be doing next, it looks like I’ve been swayed by them. Using the pool party template as a starting point, I’ve worked on a premise and story I really like. Here’s the basics…

The Motel (working title)

In the middle of the Great Basin Desert, there is a lonely motel. Tired from driving, your only option is to stay there for a the night. The place is a dump, but the only other people there are three attractive female guests and the receptionist. There’s also a very nice pool around the back.

After spending the night there, you wake to discover the receptionist missing, all of your cars have been drained of gas, and none of the phones work. The guests must work together to discover a way out of it, and a way to leave.

Although it probably won’t be part of the game, here’s a promo image I put together to showcase the main characters and the look I’m going for…

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As I suggested last week, all of the characters will be based on the Genesis 2 and 3 base model, which generally look better than the ones I normally use.

After ‘The Motel’ has been finished, I’ll likely be working on Mia, then Crystal Part 3.

Since this is game of experimentation, there’s one more thing I’m considering and would like some feedback on. I’m thinking about not having it be in first person. Some of the shots and plot twists I have in mind would work much better from third person cinematic angles. It also means I can use some poses for the sex scenes I don’t normally have, which might be interesting.

Just to clarify for those who don’t understand what I mean, ‘first person’ is when you see everything through the eyes of the character. Essentially, the camera is their eyes. ‘Third person’ is when you can see all of the characters and the camera is watching them.

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So, just this once, I’d like to have a player character you actually see, but I want to have some feedback on the idea.

As I said, it’s not the regular way the games will be going from now on, It’s just a one time experiment. He will be a white male, and you will be able to name him and control his personality, pick dialog responses etc. It’ll basically be the same as what I normally have, except you’ll actually see him.

How hot is Molly?

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Next week, I’ll be announcing something cool and new for the site which I’m sure will be making a lot of you happy.

EDIT : Here’s a large promo to give you a good look at each of the main women.

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And for the hell of it, let’s have another poll over them.

Which player character would you prefer?

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EDIT 2: Another poll with more specific options fro what people want to see.

Which do you prefer during sex scenes?

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August 5th Update – Experiments and my next game

Now, that The Academy : Part 2 has been released, It’s time for a quick summary of what I’ve been doing over the past month.

First though, since the last blog post had a lot people dicussing hints and tips for Academy Part 2, it seems prudent to mention the new lagoon for those who aren’t aware. It’s a forum that specializes in erotic games, and it has a thread discussing dsp3000s game already : http://the-new-lagoon.com/viewtopic.php?f=3&t=3862

EDIT : Walkthroughs for The Academy Part 1 & 2 now added to the members area, under the ‘help’ section.

Feel free to continue discussing the game on this blog if you wish, but I find reading a forum thread much easier that wading through blog comments. It should be fairly easy to find hints and door codes there if you need them.

So, what have I been up to?

Well, first of all, I’ve been experimenting with some new base models. Most of my characters use something called the “Victoria 4” base, but there has been newer base models released over the last few years, most notably the “Genesis”. These new bases produce characters with more realistic body shapes and higher resolution skins. The new versions of Daz studio also come with something called a IRAY render, which can also produce much more details images.

I’ve also been trying to decide what my next game should be. Here’s the options I’ve been considering…

Option 1 : Crystal

I’m still considering Crystal Part 3. I have a story and premise I’m very happy with, but I’m kinda feeling like I want to work with something new. I love Crystal, but it’s not like I haven’t done anything with her before.

Option 2 : Mia

A character I created a while ago, but have yet to use is Mia. I seem to be really into her right now, so I have more enthusiasm toward the idea of a game with her. It would also balance out the ethnicities of the characters in my games a bit more.

Option 3 : A set of new characters all with Genesis and iRAY.

A third option I like is something a bit more story driven and with a selection of characters all made with Genesis and rendered in Daz Studio for maximum quality. This could be another pool party game or something similar. So, not really a date game, but four or five characters in one situation, all of which have naughty scenarios to unlock.

Here’s a poll to have your say (also feel free to comment below as well, of course). I’m not guaranteeing that whichever option is most popular will be what happens, but I’m hoping for something to help me make up my mind.

Before you vote, I encourage everyone to look through the images below first so you can see what all of the characters will potentially look like.

It is also worth noting that, I will probably end up doing Crystal Part 3 no matter what, so you would just be voting on whether or not I do another game first.

Would you prefer the Marianna game in this fantasy setting, or in a modern, normal setting?

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There’s also one more brief thing I wanted to discuss.

For a few years now, I’ve always had the option of choosing your gender and ethnicity. Are people really bothered about having this choice though? I was looking through the site statistics and a majority of players just play as a white male.

If I didn’t have to render four sets of animations for all of the gender and ethnicity combinations (plus anything else I have to do for them), I could probably produce even bigger games, or at the very least more games per year.

So, keeping that in mind, do you think I should just have the player character being a white male, or do you think it’s important to have the other options?

Do you think Leanna : Breaking the Facade was too long?

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Here are the preview images for each possible game for your consideration…

Crystal

I’ve subtly upgraded Crystal for her part 3 appearance, giving her a bit more muscle tone. This makes more sense with the plot I’ve developed as she is now competing professionally as a swimmer.

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Mia

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Genesis

Random characters I put together using Genesis 2 and iRAY. I probably won’t be using these exact characters for a ‘pool part 2’, or whatever I make, but you can see examples of the body shapes and skin details from these images.

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July 29th Update

The academy : Part 2 has now been released. You can find it in the members section.

Some last words from dsp3000 on the game…

I am very happy to announce that ‘The Academy: Part Two’ is finally completed and is now available in the members area.

This has been my most intensive production so far with the whole game taking about 14 weeks from start to finish. It’s larger than Part One and much larger than originally planned. It’s also technically more complex too. While I have tested the game thoroughly, I would be very surprised if there aren’t a couple of minor bugs that have been missed. Please report any issues and I’ll get them resolved as soon as possible.

In total there are exactly 1500 images in this game, with around another 100 images used for end cards and achievements.

The Academy will become a five part series and while Part One was more of an introduction, this part really starts to develop the plot and the relationships between the characters. I also wanted to pay special attention to building in good replay value.

Just as in Part One you can still get fired, but there are many more paths to choose this time which can reveal much more positive outcomes too. While there are seven ‘bad endings’ there are also 20 ‘achievements’ to collect during the multiple ways to get to a good ending. To help you keep track of what’s in the game, I’ve introduced a new feature which records and shows your achievements at the end of each play through. It’s not possible to get all 20 achievements in one game play because some outcomes conflict with others, but they should all be achievable by playing through in different ways and (crucially) with different entry codes from part one.

Four of the female characters have very erotic scenes to discover in this episode, along with a few other tastes of nudity and teasing from some of the others. And for the first time ever in a VDategame there is an MMF threesome scene to participate in.

To play this game you will need one of the six codes gained at the end of Part One. Rather than just finding the codes online, I would recommend playing Part One to find the codes before you play Part Two so that everything makes more sense.

Enjoy playing the game and no spoilers please!

dsp3000

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